extends Node

const Background_Day_1 = preload("res://assets/backgrounds/Day_1.png")
const Background_Day_2 = preload("res://assets/backgrounds/Day_2.png")
const Background_Day_3 = preload("res://assets/backgrounds/Day_3.png")
const Background_Day_4 = preload("res://assets/backgrounds/Day_4.png")
const Background_Day_5 = preload("res://assets/backgrounds/Day_5.png")
const Background_Day_6 = preload("res://assets/backgrounds/Day_6.png")
const Background_Day_7 = preload("res://assets/backgrounds/Day_7.png")
const Background_Day : Array[Texture2D] = [
	Background_Day_1, Background_Day_2, Background_Day_3, Background_Day_4,
	Background_Day_5, Background_Day_6, Background_Day_7
]

const Background_Night_1 = preload("res://assets/backgrounds/Night_1.png")
const Background_Night_2 = preload("res://assets/backgrounds/Night_2.png")
const Background_Night_3 = preload("res://assets/backgrounds/Night_3.png")
const Background_Night_4 = preload("res://assets/backgrounds/Night_4.png")
const Background_Night : Array[Texture2D] = [
	Background_Night_1, Background_Night_2, Background_Night_3, Background_Night_4
]
const Dark_City = preload("res://assets/backgrounds/Dark_City.jpg")
const Filter = preload("res://assets/backgrounds/filter.png")
const Sunrise = preload("res://assets/backgrounds/Sunrise.jpg")
const Black = preload("res://assets/backgrounds/Black.png")
const Day_City = preload("res://assets/backgrounds/Day_City.jpg")

const DarkBeamSkill = preload("res://assets/UI/DarkBeamSkill.png")
const LightBeamSkill = preload("res://assets/UI/LightBeamSkill.png")

const Light_Particle_Animation = preload("res://assets/particles/light/Light_Particle.tres")
const Dark_Particle_Animation = preload("res://assets/particles/dark/Dark_Particle.tres")

const Light_Obstacle = preload("res://assets/obstacles/Light.png")
const Dark_Obstacle = preload("res://assets/obstacles/Dark.png")
const Refraction_Obstacle = preload("res://assets/obstacles/Refraction.png")
const Interfered_Obstacle = preload("res://assets/obstacles/Interfered.png")
const SeamCharged_Obstacle = preload("res://assets/obstacles/SeamCharged.png")
const SeamUncharged_Obstacle = preload("res://assets/obstacles/SeamUncharged.png")

const ParticleScene = preload("res://game/Particle/Particle.tscn")
const ObstacleScene = preload("res://game/Obstacle/Obstacle.tscn")
const Ending_1_Scene = preload("res://game/UILayer/GameEndingMenu/ending_1_menu.tscn")
const Ending_2_Scene = preload("res://game/UILayer/GameEndingMenu/ending_2_menu.tscn")
